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Edward Elric ([personal profile] solperierat) wrote2017-06-30 03:04 pm
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EDWARD ELRIC
AGE 21
SERIES Fullmetal Alchemist
SPECIES Minotaur
HEIGHT/WEIGHT 5'6" not including horns; approx. 180 lbs.
HOUSING Enso islet #5, shack #4

INVENTORY

CLOTHES

> sleeveless shirt, torn-off jeans, horned skull necklace, black studded leather bracelet, and a spikey black leather vest that no one else loves

> 1 miner's cap (poor condition)

> random assortment from The Pile

TOOLS

> wind-up flashlight

> wood drill

> flint and tinder

> 1 cooking pot, plus stand for use over a campfire (no lid)

> 2 ten-gallon buckets

> 1 leather-wrapped canteen (old, but no leaks)

> 1 barber's razor (in safekeeping for Frisk)

> 1 small coil of rope (~10 feet)

> 1 oil lantern

> 1 old wood saw (repaired by alchemy)

> 3 tin pots

WEAPONS

> 1 hatchet

> 1 coconut gun

> 1 slingshot

> 1 blowdart gun

> 1 iron buckler (partially deconstructed for material)

> 1 weird glowy revolver (previously McCree's) and 20 bullets

MISCELLANEOUS

> knapsack

> large leather-bound book and graphite sticks

> a charismatic duck

> a parasol

> 1 jug rubbing alcohol

> 2 whistles

> several coconut shell bowls

> a few pearls found in clams

> pendant from the Storyteller

> wassail flask (currently empty)

> Grace's Visor

ARTWORK

[ ] Reference sheet (shown above) by [plurk.com profile] Gryphcat

[ ] Fog form by [plurk.com profile] Phantastus


Standing at about 5'6" (5'10" with the horns), Ed is a short, irritable young man that is at least vaguely attractive when he isn't baring his fangs at everything. He has glowing gold eyes with goat-like pupils and long blonde hair usually held back in a pony tail. He also has an annoying little beard on his chin, which does not stop being a thing no matter how much he shaves. His ears are long and furred, often flicking around in reaction to the sounds around him, and two ridged black horns grow out of the top of his head.

Edward's body has become ridiculously well-sculpted, the dense muscles making him nearly as heavy as he had been with steel automail. Reddish-orange fur covers his shoulders, back, legs, and lower arms, with a pattern of black on the bottom edge of his shoulder fur and down the sides of his thighs. There is also a triangular patch of brighter orange fur between his shoulder blades that fills the area between his wings. Most of it is shaggy and wiry in texture aside from the finer coat on his hands which is much softer. His nails and fingertips have been replaced by hoof-like endings, and he only has three fingers on each hand. His legs have become more like those of a bull, and his feet have changed to cloven hooves. His tail is thin and about five to six feet long, prehensile and tufted at the end with blonde hair like that on his head. He also has a pair of large, bat-like wings with a very fine pelt of red fur on the fingers, while the inner membrane is exposed black skin.

Edward has a glowing red rune of the the Flamel Cross on his upper right arm. It normally glows only faintly, but grows brighter when he becomes agitated or excited. Hidden under the fur of his back is a second sigil, placed there by the Storyteller to curb his cannibalistic urges. When he has a choice of wardrobe, Ed wears more grungy clothing and is particularly fond of a black leather vest with silver spikes on the shoulders, which he is rarely seen without.

Fog Form

When a thick enough fog rolls in, Edward becomes far more monstrous and intimidating. While he doesn't grow in height he is far more bulky, looking like Armstrong hopped up on steroids. His head shifts to become that of a goat, with his normal horns growing larger and a second, smaller set growing in behind. His eyes look more like two glowing coals, dark with a burning red center and his arms grow longer to the point that his wrists are even with his knees when fully upright, though he is more often hunched over in this form. Edward's hair becomes a mane that grows down his spine to the base of his tail, limp and ragged. Fur spreads to cover his whole body, and the flesh of his muzzle, lower legs, and elbows are burned and scorched away to reveal the bone beneath. The ends of all four of his horns are alight with a mysterious fire, and they drip with black wax as if they were candles. His rune also changes, becoming several alchemical circles burned into his arms, chest, and forehead, all of which leak wax just like his horns. He is far more volatile like this, his prey drive jacked up to eleven and prone to instigating fights at the drop of a hat.

Travel Form

His travel form is much more innocent looking, a below-average sized goat that would be perfectly normal if not for his unnatural coloration and ability to talk. Much to his embarrassment he is in fact a 'fainting goat', and will fall over stiff if he's startled while in this form. If he changes into this form in the fog, he still retains the burning tips to his horns and constantly smells of burned fur.

MONSTER POWERS
  • Strong like bull goat As a Ryslig minotaur, Edward is incredibly strong and can run flat out for several miles without getting tired. This endurance does not extend to flight, however, mostly due to his sheer mass restricting how long he can stay in the air. (Who knew, there actually is a reason flighted creatures have evolved to minimize weight!)
  • Take to the skies Edward is in possession of a truly massive pair of bat-like wings which are fully capable of flight. However, due to his build (both not being physically designed for flight and having dense as fuck muscles) he can only stay in the air for a maximum of two hours at a time before needing to land and rest.
  • Bovine GPS It is nearly impossible for Edward to get lost, and so long as he has a vague idea of the place he needs to find he can make his way to it with minimal unnecessary detours. This does not mean he knows the lay of the land before he's ever seen it, however, only that he will have a vague idea of the type of topography in a certain direction. Mazes and cities are where he excels, not even needing street names to find any locations within he desires.
  • Just don't move Edward's sense of hearing and night-vision have drastically improved, to the point that loud music is actually rather uncomfortable for him. His also highly aware of any movement within his line of sight--good luck sneaking around him.
  • A one man band He has gained a supernatural skill with any musical instrument, and is able to play like a professional even if he hasn't ever seen a particular instrument in his life. His music is also vaguely hypnotic to magically-susceptible humans, though he tries to not take advantage of this.
  • Beware the fog When a thick enough fog rolls in, the curse of the Fog God becomes even more potent and Edward transforms into a stronger and more bestial form. When in this fog form, he is much stronger but also far more volatile, and can easily fall into animalistic urges if he isn't careful.
MONSTER WEAKNESSES
  • Obligatory Hannibal joke goes here Like any other Ryslig monster Edward needs to feed on sentient beings, specifically their flesh. If he doesn't eat at least one average adult's worth of flesh each month, he will start to grow mentally unstable until his prey drive overwhelms reason and he goes on a rampage. The Storyteller has placed a sigil on his back to stop these urges, which needs to be recharged by a mana pool daily.
  • Temper, temper Already an irritable individual, as a Ryslig minotaur Edward is even more liable to pick fights and get angry, even about ridiculous things. He holds grudges for a long time, and doesn't forgive easily.
  • Turn it down! As a side-effect of his enhanced hearing, any loud high-pitched noise will give Ed a splitting headache, debilitating him and leaving him helpless for as long as it goes on.
OTHER ABILITIES
  • Karate Kid Edward is a very skilled fighter, and is a master of hand-to-hand combat. Even against those of greater strength than his, he is able to hold his own.
  • The Fullmetal Alchemist As an alchemist he has a genius ability with chemistry as well, and knows the chemical compounds of most common materials (and many uncommon ones). While he can't clap and put things together anymore, he can very easily mix together complex chemicals so long as he has a decent lab. Thanks to a deal with the Storyteller Ed now has his alchemy again, though with several major limitations. He cannot transmute any mass over a total of five feet squared, with a limit of five transmutations per day, though anything under one square foot in size only counts as one half use. He cannot do fine-tuned work, even if he were to take his time--he's not able to create semi-auto pistols, but he could maybe pull off a musket. MAYBE. He also can no longer change atomic structures, so he cannot make lead into gold...or sand into gunpowder. He can break a molecular structure into base components, but not change what those components are. He will have to write out a circle for each transmutation he does, so no clapping shortcuts--he has to figure out the array ahead of time like a normal fucking human being. Additionally, this ability is lost when he is in his fog form, due to the Fog God's increased influence.
( codes by whambam )


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